Google News Press Release Secrets « Result #3 on Oct 13, 2009, 10:55am »
Hello Friends. Recently, i found best ebook for getting into google news within 24 hours. Also, You can expect free traffic to your website every time by sending an article into Google News! This is amazing! This makes me want to start up a site right now and get to work! Brilliant Ebook 9/10!!! Anyone interested in this ebook?
Amazing Google Adword E-Book « Result #4 on Oct 13, 2009, 10:54am »
Hello Friends. Recently, i found best ebook on google adword. This book very helps me, for scoring 10/10 on google adword. Overall this is a nice book with all method explained along in a simply language. This secret is amazing! Plain amazing! Anyone interested in this ebook?
Best Art Gallery « Result #7 on Aug 12, 2009, 1:13pm »
Hello to friends. I am very interested in art prints; Last week, i found huge art collection at <artsmypassion dot com>; Such as Canvas Art, Modern Art, Asian Art. I very amazed with their art collection; B'coz those all arts are hand painted. If anyone interested in art prints, i suggest to it checkout this site.
PURE EVIL "From spray painting fanged vampire bunnies on the streets of London to creating canvases and prints inspired by “the wreckage of utopian dreams”. Stir in a mix of gonzo American pop culture, rock n roll, 19th century London life and French literature, pearly kings and queens, bunnies and psychotic penguins and you start to understand the quadrophrenic gallows humour of Pure Evil’s artwork. These days Pure Evil can be found creating art on the streets and artwork on canvas, metal, glass, perspex and in neon when he isn't running his Pure Evil Gallery in Shoreditch, London. Pure Evil has recently exhibited in New York, San Francisco, Beijing, Berlin, Sydney, São Paulo and Amsterdam."
Sale 16748 Lot 20 AR Pure Evil (British, born 1968) 'Death Planet', 2007 Estimate: £600 - 800
Sale 16748 Lot 59 This lot has been created for the Artists11 project, and is being sold on behalf of the Prostate Cancer Charity. Pure Evil (British, born 1968) 'Live East, Die Young', 2008 Estimate: £1,500 - 2,000
Illicit Exhibitions-SUBMISSIONS « Result #18 on Feb 7, 2009, 6:26pm »
I am an aspiring journalist and a fan of street art. On my blog, illicitexhibitions.blogspot.com, I post pictures and stories about the street art my friends and I find. On Mondays, I post headlines and Fridays are dedicated to interviews. If you’ve got photos and stories to share or would like to get profiled, e-mail me at illicitexhibitions@gmail.com. You can also join the Facebook group of the same name. Thanks!
Some see it as a way of reclaiming public space, to others it's reckless vandalism.
In the year Brad Pitt and Angelina Jolie bought an image by British urban artist Banksy for £1m, this two-part series explores the global boom in street art.
The series looks at the phenomenon of street art in two very different cities, New York and Sao Paulo.
Taking to the streets, Elbow-Toe meets Nunca.
Each artist is a symptom of their age, and their neighbourhood.
Joby Waldman accompanies them while they work, meeting their families and artistic circles - creating highly personal audio portraits of the personality behind the spray paint.
The series will look at the differing role street art plays in developing and developed countries - the relationship between street art and graffiti, and how the rise of street art has led to an increase in paintings disappearing from the street - only to reappear on ebay.
Programme one focuses on New York through the eyes of Elbow-Toe. Despite his frivolous name, Elbow-Toe is a serious painter.
Photo gallery: New York street art
Art school educated, he operates from his studio in Brooklyn where he produces posters which he then pastes on the walls of his neighbourhood, and occasionally in the display cases of local galleries.
This programme joins him on a late night fly-posting mission in Brooklyn. What drives a married man in his mid 30's to risk imprisonment for an art form which offers no direct revenue?
How does "Mrs Elbow-Toe" feel about being married to a fugitive?
We also hear from one of graffiti's earliest practitioners - Json aka Terror 161, who painted subway trains back in the early 1970s - to hear how street art has changed, and from members of the public and the Metropolitan Transport Authority staff responsible for cleaning graffiti off the subway.
As street art moves into the gallery can it retain its credibility?
Is painting the streets a viable route for aspiring artists to achieve gallery success?
Coming up in the first programme is a feature with Connor, the winner of the Dance Off competition. He picked up lots of new dance skills and got to perform on stage with Jay Sean. We also reveal how to pull off dance moves such breaking, popping, locking and krumping.
Blast got exclusive access to some of the most dynamic and innovative street artists around today including Faile, D*Face and Pure Evil.
New games such as Fifa 09, Little Big Planet and Shaun White Snowboarding are tested out as we inflitrate the lucrative games industry.
How much where these selling of his actual website for? and is £200 a good price?
Yep! they are original spray paint on paper limited edition of 10, so its a very small run. The last time I was in Pure Evil Gallery I think they had one of these in the rack, but I guess it could of sold out might be worth emailing Charley to make 100% sure
He will be getting annoyed with me keep emailing him haha!
How much where these selling of his actual website for? and is £200 a good price?
Yep! they are original spray paint on paper limited edition of 10, so its a very small run. The last time I was in Pure Evil Gallery I think they had one of these in the rack, but I guess it could of sold out might be worth emailing Charley to make 100% sure
Yeah like that but a print of it? I think its a print a medium one is on his sight for £100?
ahhh yeah! I think its gonna be well worth getting in contact with the Pure Evil Gallery as they do have a rack of special pieces like the one your after that might not be on the website.
Good luck! I think they might be swamped with orders today
Infinate Neon Bunny « Result #72 on Nov 13, 2008, 11:39pm »
hey guys justjoined up as I really want some new art work new to all this but I like pure evils infinate bunny work want the green infinate neon by where can I get it from?
'FREE RADICAL' THIS SATURDAY - UPDATE « Result #73 on Aug 26, 2008, 11:07pm »
Artjuggler presents, ‘FREE RADICAL’, a group exhibition showcasing some of the most exciting and pioneering urban artists, where you will have a rare opportunity to see and buy work, from the featured artists:
HUSH, DOTMASTERS, DAN KITCHENER, RUGMAN, PURE EVIL, PREFAB, MOTORBOY, KERRY ROPER, K-GUY, SUPEROBOTURBO AND SZTUKA-FABRYKA
You can also be amongst the first to see new works as we have given the artists free rein to vandalize the venue before the show. With walls by HUSH, DAN KITCHENER, PREFAB and MOTORBOY, we kick off the exhibition inappropriate style with DJs from Manchester’s cutting edge music scene.
JEZ (CONTORT YOURSELF) DJ OMAS WILL (TRAMP) Stef and leo (DISCO OUTCASTS) LOMAS (MICRON) TRiOKA (DJ SET) and More Tbc..
The Venue - CAST 49-51 Thomas Street, Northern Quarter, Manchester - 0161 832 5100
LAUNCH PARTY SATURDAY 30TH AUGUST from 6:30pm to 12:30 DRINKS SERVED UNTIL MIDNIGHT
FREE ENTRY
and if you can't wait till then, you can get an idea of things to come by viewing the Artist’s work on www.artjuggler.net or email artjuggler@hotmail.com for more info.
The EXHIBITION will run all SEPTEMBER (Open Monday to Saturday 11am – 6pm/ Sunday 12am – 4pm)
Sir Paul McCartney, Nick Walker and many others create exclusive artworks for Surfers Against Sewage
Surfersvillage Global Surf News, 12 August, 2008 : - - This year Surfers Against Sewage (SAS) has secured the support of an illustrious cast of established and up-and-coming artists for a key campaign fundraiser: Drawing Boards – Cutting Edge Surfboard Art for Surfers Against Sewage (SAS).
Some of the UK’s most celebrated artists have generously given up their time to design unique works of art on some of the most environmentally friendly surfboards currently available in the UK.
Whether you are interested in urban art or inspired by graphic design, a massive Beatles fan looking for a one-off opportunity to get your hands on Sir Paul McCartney’s artistry or a collector of the work of the original Young British Artists, this auction holds something for you.
In the wake of Banksy’s meteoric rise to fame, the last few years have seen the rapid expansion of the urban art scene and this collection includes stunning unique works from emerging artists including Nick Walker, Beejoir, Pure Evil, Eine and Mau Mau.
As part of the infamous ‘Young British Artist’ set, contributors Tracey Emin and Gavin Turk don’t really need any introduction – they are simply some of the best-known contemporary artists to emerge from the UK in recent times.
As with all the surfboards, their pieces are original and unique, and should whet the appetites of collectors and art aficionados worldwide. They are joined by leading British artists Jonathan Yeo, Conrad Shawcross and Annie Kevans amongst others.
SAS has ensured that all the surfboards used in the collection have the smallest environmental impact possible. Each board has been made with Homeblown’s Biofoam* and glassed in Eco-comp UV Resins**. These Biofoam blanks and Eco resins cost the same as their 100% petro-chemicals counterparts, but these boards consist of more than 50% organic material. And, weight for weight they are proving stronger than traditional surfboards.
These unique artworks will be auctioned as part of Bonhams world-renowned Vision 21 auction on 22nd October 2008. The Vision 21 auction will be held at Bonhams’ Knightsbridge salerooms and consist of a select collection of contemporary art and design, including SAS’s 14 eco-surfboard artworks.
SAS is delighted to be partnering with such a prestigious auction house, which will help attract the very best international interest the collection. Please visit sasdrawingboards.co.uk for the full auction catalogue of surfboards and for further information on the artists.
SAS Board Director, Hugo Tagholm says: “SAS campaigns aren’t just about sewage and aren’t just for surfers – they encompass much more, including marine litter with the recent award-winning Return to Offender initiative. Drawing Boards uses the latest in eco-surfboard technology, highlighting sustainable materials, and hopefully influencing surfers around the world into making the greener choices when it comes to surfing equipment.
These days you can buy not only greener surfboards, but eco-wetsuits, recycled leashes, organic surf wax and much more. These choices don’t just apply to surfers - all recreational water users can make choices to ensure their chosen sport is as environmentally friendly as possible.
Consumption of unsustainable, un-recyclable products is a dead end that often stops in the ocean. Millions of tonnes of plastics and other waste materials make their way into our seas each year and SAS are campaigning hard to make sure that the companies responsible for this marine litter take additional steps to ensure this is a dying trend”.
NEW Online Gallery WIN A HIRST « Result #80 on May 24, 2008, 1:03pm »
Hi all, hi Pure Evil, id just like to introduce myself were a new online art gallery called The State of Art, www.thestateofart.co.uk we deal in Contemporary and Sub Cultured Art. Please take a look. i look forward to hearing from some of you soon
PS Charlie,You prob dont remember but we met once, i photographed you doing a wall with Titifreak and Dazone inbrighton last september i think it was. please take a look at my site, id love to get you on board, let me know your thoughts on the site.
World of Warcraft Teaches us Evil Things « Result #84 on Mar 7, 2008, 2:19am »
Soapbox: What World of Warcraft Teaches us
Blizzard Entertainment's World of Warcraft has over 5 million subscribers worldwide, as of this writing. It's the most successful massively multiplayer game on Earth right now. This well-crafted game has put other games in its genre to shame. Blizzard is a great company, and I might even end up there some day, though this article probably rules out that possibility. World of Warcraft Before we get to World of Warcraft though, let's pause to learn from Raph Koster. Raph is no stranger to MMOs, as he was the design force behind Ultima Online and Star Wars Galaxies. He wrote an excellent book called A Theory of Fun that you all should read. I tend to put "fun" in quotes, because it's a pretty nebulous thing that I don't know how to define. Fun is like pornography; I know it when I see it. Raph was brave enough to attempt an explanation of "fun." Fun is learning in a safe-environment. Those few words have a lot of implications. Games are mini-worlds where we can try out all sorts of ideas and possibilities, and see what works and what doesn't. Games let us fail with little penalty and then let us try again. Games teach us how to time our jumps, how to aim, how to solve puzzles, and how to manage resources. They teach us strategy: when to attack, and when to avoid a fight. It would be great if they taught a wider range of lessons, but as Raph says, that's up to us game designers to make it happen. Reflecting on Raph's ideas, I was initially very happy because it explained a lot of things. First, a lot of parents complain about wow gold what impact games have on children, but those parents are generally only seeing the trivial surface of the game, rather than what the game is REALLY teaching. Chess appears to be vaguely about wow gold war (it has knights and castles and kings), but it's really a game of controlling space, of reading the opponent's mind, of trickery and tactics and so on. Grand Theft Auto appears to be about shooting cops and hookers, but it's actually a game of exploration and freedom. There is value to exploring a virtual world that lets you do things you can't do in the real world. Don't be fooled by the gangster facade. Even more to Raph's point, I reflected on what Street Fighter taught me: an awful lot. Where to even begin? For starters, there's tactics and strategy. When should you attack and when shouldn't you? You have to understand the critical points in a match, the situations that blow the game wide open. If you are winning, you need to avoid these situations, if you're losing you need to create them. Street Fighter taught me about yomi: knowing the mind of the opponent. You can't just play the odds and do the textbook-correct responses, you have to adapt and anticipate your opponent's moves. The game is merely a medium through which you play against the other wow gold player. Some players develop skills in planning, while others develop their skills at improvisation and adapting to any situation they are thrown into. I learned first hand that when all seems lost, if you push, push, push and never give up, it's still possible to win. And yet all that is only a tiny fraction of the lessons I've learned. Street Fighter is a one-on-one game, so you must rely on WoW gold yourself to win. You can't mill around while your friends do the work for you. Self-reliance and continuous self-improvement is the only successful road. And yet, I also learned that no man is an island. Our tournament structure has always been open to all comers, so that an undiscovered talent from Idaho who trained secretly in his basement can show up to our biggest tournament and win it all, if he has the skill. No need to qualify or be level 60 in an RPG or any of that. And yet, this mythical person never ever materialized in my 15 years of playing the game. The only way to become good is to play against others who are good. It takes a village to make a champion. You can't turn your back on the whole world because you NEED the community to improve. You must learn and train with them. It's pretty hard to do that without making some friends along the way, too. Another very important lesson was that winning at Street Fighter is a meritocracy. Your race doesn't matter. Your religion doesn't matter. The only thing that matters in a tournament is your ability to win. The wow gold community looks up to those who can win, regardless of ethnicity. There is no substitute for growing up in an environment that cares about results, rather than race. Nothing a teacher or parent could ever say measures up to that life experience about race-relations. There are also a lot of things us Street Fighter players take for granted. They are truths so self-evident, that we never talk about them because it never even occurs to us that these aren't givens. Here's a few examples: A fair game does not give wow gold material advantages to one player over the other. A fair game gives each player equal opportunity to bring whatever legal materials he wants (in our case, you can choose any character you want, no need to grind him to level 60. All players have immediate equal access to all characters.) It's ok (and the entire point!) to bring to the game a) more knowledge than your opponent about the nuances of the game, and b) more skill than your opponent. Time invested should count for nothing in a fair game. It migh take me 1 hour to learn a few nuances and gain a certain level of skill and you 1000 hours. The hours don't matter; only the knowledge and skill matter. I'll say it again: winning is a meritocracy. Finally, playing a fair game is what it's all about. It would never occur to us to play a game where one player gets wow power leveling to do 50% more damage because he has a level 60 Chun Li. Raph's theory is really holding up for me. Street Fighter was so fun for me because there so many things to learn. Looking back, these are life lessons that I couldn't do without. From the strategy of the workplace to reading the mind of others, to a sense of fairness, I am rich with reward from my gaming background. But lately, Raph's words have really started to scare me. I started to think "What is World of Warcraft teaching all these kids?" I've played the game since the "Friends and Family" alpha test two years ago, and I've read the forums ever since. I have a very good idea what the game is teaching, and it's downright frightening. Unlike the uniformed parents who are afraid that GTA is going to ruin our youth, I'm not afraid of the silly facade of World of Warcraft: I'm afraid of what's it's really all about, wow power leveling deep down! That's a much more powerful and influencing thing than the mere surface (Street Fighter isn't about cartoon fighting, that's just a surface, too). So let's put the cards on the table. Here is what World of Warcraft teaches: 1. Investing a lot of time in something is worth more than actual skill. If you invest more time than someone else, you "deserve" rewards. People who invest less time "do not deserve" rewards. This is an absurd wow power leveling lesson that has no connection to anything I do in the real world. The user interface artist we have at work can create 10 times more value than an artist of average skill, even if the lesser artist works way, way more hours. The same is true of our star programmer. The very idea that time ] skill is alien. 2. Time ] skill is so fundamentally bad, that I'm still going to go on about it even though I started a new number. The "honor system" in World of Warcraft is a disaster that needs to be exposed for health and safety reasons, if nothing else. This system allows players to work their way through the ranks, starting at rank 0 and maxing out at rank 14. Winning in pvp gives you honor points, wow power leveling and at the end of each week, your performance is compared to that of other players, and you gain or lose ranks. Now, losing also gives you points, but not as many. The system overwhelming rewards time spent playing, rather than skill. What is the health and safety danger I spoke of? You might think that if you waltz into this honor system, and perform better (which in this case mainly means you played longer) than everyone else on your entire server, that you would become rank 14. Not by a long shot. Your gains are capped each week, wow power leveling so it will take months g and months to gain rank 14. Once you get c up to rank 10, you are now competing against people who play the game 10 hours per day and up. There is no limit to how much a person can play, so players are driven to play every g waking moment (forget having a job or social life) for fear that if they don't, some OTHER player will do so and be ahead in rank. The idea that time ] skill has gone from a merely fundamentally bad idea, to being actually dangerous, addicting people to the point of fatigue and death. No wonder China's new laws about MMOs are addressing this problem. MMO games must only award players full experience points for the first three hours of each day, half experience for the next two hours, and no experience after five hours. (Logging off for at least 5 hours will reset the system.) 3. Group ] Solo. You can forget self-reliance, because you won't get far in World of Warcraft without a big guild. By design, playing alone (even if you are the best player in the world) will get you worse loot than if you always play in 5-man dungeons. If you always play in 5-man dungeons, you'll always get worse loot than if you play in 40-man raids. The player base has been hit over the head for so long wow power leveling with this notion of 40-man raids, that players are taking that as given. I see so many people who have been fooled into thinking this is justified, that it actually scares me. They think that you shouldn't be allowed to get good loot unless you do something with 39 other people, because that's harder. Coordinating 40 people is hard, but so is winning a Street Fighter tournament, which you have to do by yourself. Some personality types want to do things with 39 other people, but my personality type certainly doesn't. I have to wonder why the 40 person raids have good loot at all. To me, doing something yourself is far more valuable, and a much more interesting test than getting 40 people to coordinate fairly mundane tasks. Unfortunately, the game offers no difficult solo content leading to good loot. (Note to picky readers: there is some, wow power leveling but it's soooo far out of whack with raid rewards that we can safely ignore it, the same way Blizzard does.) The designers must be so extraverted, that they can't fathom the introvert point of view. 4. Group ] Solo. I'm not done with this yet. As an introvert, I'm pretty o utraged that this game is marginalizing my entire personality type. The developers repeatedly confirm that 40-man raids deserve the most powerful items. Many of the players are brainwashed by this poor assumption, often saying "It's an MMO, of course you have to group with 40 other people do accomplish anything." Ironically, World of Warcraft was originally founded on exactly the opposite idea. The game started off by saying that EverQuest had that philosophy, and that Warcraft will not. So much for that. Here's an obvious point that is taken for granted by posters on http:www.wowatm.com/, but completely lost on about half the World of Warcraft forums: playing by yourself in MMO is perfectly valid thing to do. You are part of the player-driven economy. You see a living world around you with people doing their business, laughing together, and arguing. You can group with people when you like, or not if you don't feel like it. It's an experience wholly different than a single-player game, and no serious person could think otherwise. The best way to put it is wow gold that it captures the concept of "being alone together" with other people. Going to a movie by yourself so you share the experience with the others in the audience. Going to a study hall where other people are studying, rather than staying in your room alone. There is a very big demand for the ability to "be alone together" in a shared social environment that allows grouping and social interaction, but does not force it by making almost all end-game content in the form of 40-man raids. Warcraft¡ªmaybe accidentally¡ªhit upon this concept, and now seems spit on it and all those who appreciate it. If a Blizzard developer read this, his PR department would say they are not spitting on this play-style, but unfortunately the game design speaks louder than words. "Spit on" is exactly how I feel. But far worse is the idea that millions of children are learning that doing things on your own is bad. Albert Einstein accomplished far more in the field of physics by himself during off-time as a patent clerk than a 40-man raid of so-so physicists ever would. I want little Johnny in Idaho to learn that lesson, but he sure won't find it in World of Warcraft. 40 mundane people with a lot of time would put Albert Einstein to shame any day of the week in this game. 5) Guilds. The tools for creating and maintaining a guild in World of Wacraf seem benevolent enough. After all, they encourage cooperation. Unfortunately, they create a social situation c totally alien to me in the real world: a constant "us vs them" mentality. In the real world, I am part of many different communities, and I have varying levels of influence and seniority in each. I'm fairly prominent with Street Fighter players, and have a lot of influence in how national tournaments are run. I'm known by about 0.01% of Magic: the Gathering players, but I do put my toe into their pond a fair amount. Meanwhile, in Warcraft, I live in a world of "guild-only events." You're either with a guild, or you're nobody to them. I can't imagine being in only one IRC (chat) channel at a time, or choosing only one gaming community, yet I can only join one guild at a time. It's a very weird social environment with the same dangers as nationalism and flag-waving. 6) The Terms of Service. The very idea of using the terms of service as the de facto way to enforce a certain player-behavior goes against everything I've learned. A game should be a system of rules wow power leveling that allow the player to explore. If the player finds loopholes, then the game developer should fix them. It's never, ever the player's fault: it's the game developer's fault. People who currently make deals with enemy faction (Horde or Alliance ) to trade wins in battleground games are not really at fault. They are playing in a system that forces anyone who wants to be rank 14 to do exactly that. A line in c the Terms of Service saying that you shouldn't behave this way changes nothing, and teaches nothing. Or consider the humorous example of Lord Kazzak. He is an "outdoor raid boss." That means he's a big monster that wanders round the world, and you need 40 people to kill him. You don't get to go into your own instanced dungeon to fight your own personal copy of this guy; there is one wandering around the server and you all compete to kill him so you can get his good loot. When Lord Kazzak was added to the game, Blizzard also added a list of Terms of Service rules that would make your head spin. None of these rules were hard-coded; they were all "squishy" rules added on top of the actual game rules. And now for your reading enjoyment, the Lord Kazzak Official Rules of Engagement (I did not make these up; they are real!): This policy is an extension of the current in-game harassment policies. PvE Ruleset. When a group of players has engaged Lord Kazzak, any other players interfering in the encounter may be given a warning, regardless of faction, as in the examples below: A group of Alliance characters has legitimately engaged Lord Kazzak and a Horde character engages Lord Kazzak as well (Horde player receives a warning). A group of Horde characters has legitimately engaged Lord Kazzak and a Horde character engages Lord Kazzak as well (the second Horde player receives a warning). PvP Ruleset.
When a group of players has engaged Lord Kazzak, any same-faction players interfering in the encounter may be given a warning as in the examples below. All other possibilities to join the battle are allowed. A group of Alliance characters has legitimately engaged Lord Kazzak and Alliance engages Lord Kazzak as well to disrupt this raid without any PvP solution for the Alliance group (the second Alliance player receives warning). Here's some more things that will get you banned: ¡°Playing too much," using a rogue/warlock combo to lure bosses too far from their spawn points, fighting on rooftops, entering unfinished areas (why are they accessible at all?), buying gold or items on eBay (eventually the courts will probably overrule them on this), collaborating with the other faction in battlegrounds, "using terrain exploits to your advantage," player-created casinos (that merely use the in-game "/random" command), player-created bingo games, profanity (even though there is an in-game language filter, to say nothing of free speech), posting on forums about whether a guild is full of Blizzard employees, posting on the forums about why you were banned for posting about something seemingly constructive, advertising a gay and lesbian friendly guild that's a safe haven from the endless use of the words ¡°gay¡± and ¡°f*g¡± in the general chat channels, having a name such as "JustKidding," "CmdrTaco," "TheAthiest," or "roflcopter"... and a whole lot more things, too. These examples go on and on, but the basic idea here is that Blizzard treats the players like little children who need a babysitter. There are mountains of rules in the terms of service that tell you that you shouldn't do things that you totally can do in the game if you want. Why they don't just alter their design and code so you can't do these things is beyond me. But this mentality is drilled into the players to the point that they start believing that it's ok. They start believing that it's not ok to experiment, to try out anything the game allows in a non-threatening environment. Well¡ªthat's a dangerous thing. That's the point at which the game stops being "fun" by Raph Koster's definition, and it's also the point at which the game can no longer teach. The power of games is that they empower a player to try all the possibilities that he can think of that the game rules allow, not that they have pages of "rules of conduct" that prevent you from creative thinking. But we all know that World of Warcraft hasn't really stopped teaching. Although it's ability to teach is highly impaired by the entire "Terms of Service" approach, it's still teaching literally millions of children that time spent is more important than ability and that group activities are strictly superior to personal improvements and self-reliance. This problem is so troubling, that I feel a personal need to take action. The only thing I can think to do, though, is to design an MMO that teaches the right things. Look for that on store shelves in 2012 or so. For my next trick, I will write a proper Terms of Service for an MMO. Stay tuned.
Re: PURE EVIL ONLINE « Result #86 on Feb 1, 2008, 11:19am »
Electriksheep.com is proud to announce the addition of Pure Evil to our gallery. Work includes Death Planet, Latex Bunny Woman, Evil Knievel, and other lazer cut stencils and one-offs.
Re: LATEX BUNNY WOMAN DOT PAINTING out TODAY « Result #87 on Feb 1, 2008, 11:18am »
Electriksheep.com is proud to announce the addition of Pure Evil to our gallery. Work includes Death Planet, Latex Bunny Woman, Evil Knievel, and other lazer cut stencils and one-offs.
Re: New Prints in the pipeline.. « Result #88 on Feb 1, 2008, 11:18am »
Electriksheep.com is proud to announce the addition of Pure Evil to our gallery. Work includes Death Planet, Latex Bunny Woman, Evil Knievel, and other lazer cut stencils and one-offs.
Re: SERGEANT PEPPERS LONELY HEARTS BASTARDS « Result #89 on Feb 1, 2008, 11:17am »
Electriksheep.com is proud to announce the addition of Pure Evil to our gallery. Work includes Death Planet, Latex Bunny Woman, Evil Knievel, and other lazer cut stencils and one-offs.
Re: The Pure Evil Invasion! « Result #90 on Feb 1, 2008, 11:16am »
Electriksheep.com is proud to announce the addition of Pure Evil to our gallery. Work includes Death Planet, Latex Bunny Woman, Evil Knievel, and other lazer cut stencils and one-offs.
Re: Pure Evel Knievel - BLACK ON BLACK « Result #91 on Feb 1, 2008, 11:16am »
Electriksheep.com is proud to announce the addition of Pure Evil to our gallery. Work includes Death Planet, Latex Bunny Woman, Evil Knievel, and other lazer cut stencils and one-offs.
Re: MAY GOD HAVE MERCY ON MY ENEMIES BECAUSE I WON « Result #92 on Feb 1, 2008, 11:16am »
Electriksheep.com is proud to announce the addition of Pure Evil to our gallery. Work includes Death Planet, Latex Bunny Woman, Evil Knievel, and other lazer cut stencils and one-offs.
Re: DEATH PLANET « Result #93 on Feb 1, 2008, 11:14am »
Electriksheep.com is proud to announce the addition of Pure Evil to our gallery. Work includes Death Planet, Latex Bunny Woman, Evil Knievel, and other lazer cut stencils and one-offs.